As the Sally Forth Halloween story kicks into high gear this week, I have something kinda cool to help promote it. A promo piece with art by none other than horror master Stephen Bissette!
Stephen Bissette is an award winning cartoonist, teacher and publisher. He’s most notably known for his iconic run on Swamp Thing, Tyrant and the comics anthology Taboo.
And how did this creepy collaboration come about you may ask? Well earlier this month I posted a Sally Forth panel that I had drawn that had a wall full of demons (as sometimes happens).
The panel being part of writer Francesco Marciuliano’s Halloween story where weird things are happening inside the Forth home.
I also mentioned online that the inspiration for the panel came from a Stephen Bissette/John Totleben comic book page drawn during their award winning run on Swamp Thing (in collaboration with writer Alan Moore).
Shortly after that post I got the following message.
Followed by my reaction.
I immediately gave a thumbs up and then sent Stephen a rough of Hillary in the foreground with a demon doll and horrific creatures slithering in the background. In short order I was sent the following inks.
And THAT in a nutshell is how Francesco and I ended up with a very cool promo piece for the current Sally Forth Halloween story.
I want to give a special thanks to Stephen Bissette for taking time out of his busy teaching schedule at the Center for Cartoon Studies to do this – Greatly appreciated!
And with that said – Hope everyone stays tuned as our Sally Forth Halloween Story continues…
It’s been my experience that networking is the key in getting work in the art field. I know it seems basic but it bears repeating that if an employer is not familiar with you and your work then they won’t hire you. And this is not a matter of “it’s not what you know but who you know.”
“The most delusional graphic design belief system is this: becoming a successful graphic designer is all about being an extraordinarily talented designer. It is not. Talent is only one part of the equation for a successful career in graphic design. In fact, in the field of professional graphic design, talent is simply what is considered “operational excellence” in business school. Talent is essentially a given, a point of entry. A career in graphic design brings with it the assumption that you have talent, and in isolation, talent will not guarantee success for any designer or design program.”
One great way to network is comic conventions – but it can get costly. I was a guest at Dragon Con awhile back and had a complimentary table that otherwise would have cost $500 (at that time). I sold more stuff than at any other convention I’ve been at – but still couldn’t break-even after I added up the cost of airfare, hotel and meals.
What balanced it out for me and made it worthwhile was the networking. Along with the standard touching base with fans and other professionals in the business, I was interviewed for two podcasts – Sidebar and Comics Coast-to-Coast– which was great publicity.
The following is some hands-on experience from artists/cartoonists from the trenches.
Tyler Page back in 2010 did a great post where he broke down the cost of self-publishing and promotion for his book Stylish Vittles. In part 2 of the post he cited convention costs over a seven year span.
“…the grand total of all my business expenses from 2002 through the printing of Nothing Better Vol 2 in late 2009 is $46,918.60. Yes, that is a lot of money. It is. But it’s important to realize that was spent over the course of 7 years – it’s not like I dropped it all at once. I also tried to be as thrifty as possible in my spending when I could, especially when traveling.”
“In the end it wasn’t the cost of printing books that really rang up the bills – it was the traveling and conventions.”
Daniel Davis of Steam Crow LLC had an informative blog post where he related his experience exhibiting at the 2011 San Diego Comic-Con in regards to what works and what doesn’t. In summation he noted;
“It’s getting more difficult to profit at comic conventions, but I’ve seen it done, and know that it’s possible. It’s no longer a space where one can simply show up, and expect to profit. But, with ample year-long preparation, and strategy, it is doable.”
Steve Bissette (Swamp Thing, Tyrant, Taboo) has years of experience as an artist and publisher.
The following is an excerpt from a Facebook post of his where he did a comic con post-mortem.
“Professionally, it ratified all the reasons I stopped investing in conventions…
In short, while I met some great people, signed a ton of SWAMP THINGs, and had fun with my cronies, I didn’t get to see/shop/experience the con outside of my table space; my being there didn’t sell even ONE World of Strange Bissette t-shirt (and we were just an aisle apart, right NEXT to each other!); I didn’t make a dime on sales (lost $$ after shipping costs); and my add’t commitment to a three-lecture/workshop day following was a wash, at best (again, personally, great to do; didn’t earn me a dime).
Had I paid for travel/table, I’d have busted my entire fall budget at home to do the one convention. Whatever I made at the table, I spent eating during my stay (and spent more). If I’m going to travel, it’s going to be TRAVEL, with Marge, to see friends/family, not to do cons.
Just being pragmatic. I mean, look. I’m thankful I went, and thankful Rick, Tom, John, and I have so many folks who came out to see us! Folks & our fans are great—kind, generous in their comments, and all want their SWAMP THINGs signed, but most of ’em sample nothing else, by and large. Money’s tight everywhere, particularly these days, and SWAMP THING is still all folks want from us, and those they’ve got. Whatever else I have, I’m better off selling via online sales. In fact, only ONE person bought one of everything new from the table.”
I’m often asked from readers/fans which upcoming comic conventions I’ll be at. In general, not too many, as I’ve cut down on going to cons. If I do attend a con it’s likely because it’s close to home (because of cost), and if I do a show out of town it’s usually because I have family living in the area that I can visit and save money on hotels by crashing at their homes.
Another big deterrent is the time involved, which if it coincides with a tight deadline can be MURDER. I’ve tabled at way too many cons where I’ve had to bring work, which just ends up being a disservice to fans looking to say hello and should be avoided at all cost. Add to that the time it takes to recover from that kind of scheduling and it’s lose-lose situation all the way around.
Is tabling at a convention worth the time and effort? If you go in ill-prepared you’ll probably just end up pissing money down the drain, with no benefit other than the same enjoyment any random attendee walking through the door could have had.
If you attack a convention in a business sense where you’re budgeting cost and working your butt off (commission sketches/networking/research trends) then yes they are. If you want to work in this business, I’d advise treating it as such.
I’ll end with some stellar advice from Colleen Doran (A Distant Soil, Amazing Fantastic Incredible Stan Lee, Troll Bridge). This is related to networking and making the effort to get your work out there…
“Lots of people assume that the reason they can’t get hired is because publishing is some kind of closed circle. It’s really not. Clients are always looking for new talent. REALLY. They are DYING to hire the next JK Rowling, the next Jim Lee, the next James Patterson. Who doesn’t want another money-maker?
The truth is, almost everything that comes over the transom is not very good. When I write this, aspiring creators cringe thinking “Oh, she means me.” No, I don’t. If you have any idea of the level of just how bad submissions are, you would be appalled. It is rare to see anything of quality. I don’t know anyone in publishing who enjoys going over submissions, because it’s depressing. If you are good and if you’ve got something to show, DON’T GIVE UP. Trust me, clients are DYING to find you.
SECOND THING: a major reason clients don’t like to hire new people is they have a tendency to screw the pooch at an alarmingly high rate. The joy of creating for fun evaporates when you HAVE to create. Creating all the time: not so simple. And, especially in comics, the workload is awesome. Almost everyone in graphic arts will try to steer you away from comics and toward advertising because comics pay is usually terrible and advertising is less work. I can’t tell you how many people I’ve tried to hire up from fandom who have completely vapor-locked, including people I’ve tried to hire from other areas of publishing…
Everything in comics is labor intensive and often techy and boring these days, since artists have to do their own production work. You have to really know what you are doing. So, next time you think that publisher isn’t going to give you a chance, think of it from the publisher’s point of view. If your portfolio is good, and you show a real, steely willingness to produce there’s a publisher looking for you.
At the same time in 1987 that Steve Bissette was wrapping up his groundbreaking run on Swamp Thing, this little gem was published through Dark Horse.
I’m including the credits page here as well so that all that were involved are cited.
What follows are a few sample pages. Page 1, 2-3 (double page spread) and page 20.
Page 20 in particular is pure Bissette – you can almost feel the weight of Godzilla’s foot by how he renders the folds in the creature’s massive hide.
The comic also included an immensely informative two-page text piece by Bissette entitled “Thirty Years of Godzilla” – along with Godzilla pin-ups by Paul Chadwick, Alan Moore, Charles Vess and others.
If you can find a copy of this back issue I highly recommend it!
But don’t just take my word for it…
Work For Hire: For copyright purposes, “work for hire” or similar expressions such as “done-for-hire” or “for-hire” signify that the commissioning party is the owner of the copyright of the artwork as if the commissioning party has, in fact, been the artist. Work for hire strips you not only of the rights but of authorship; the buyer is the author under the law.
The Graphic Artists Guild is unalterably opposed to work for hire contracts.
For most of my professional career I have worked under work for hire contracts. When you work on a character that a company owns all the rights to – like DC, Marvel, King Features – that’s the deal.
Having gone to the Kubert School, Joe Kubert’s advice was to go in with your eyes wide open – understand what you’re signing and use the recognition of working on an established character as a foot in the door for other work. Unfortunately, understanding what you’re signing does not take away from how one-sided these contracts are.
Illustration groups like the Graphic Artists Guild and the Society of Illustrators rightly disdain WFH agreements and widely suggest illustrators refuse to work under WFH agreements. That makes sense in a perfect world, but sometimes in the real world a WFH agreement is a necessary evil.
I think you have to realistically assess the amount of risk you are taking in doing a WFH job compared to not doing it.
For Steve Bissette (Swamp Thing, Tyrant, Taboo, and past instructor at The Center for Cartoon Studies) a picture is worth a thousand words.
Click on the cartoon to read more of Bissette’s thoughts on the subject.
With the current crop of movies being released, there’s been a steady stream of properties owned by DC (Time Warner) and Marvel (Disney) making record profits. The Avengers global box office alone has been over one billion dollars.
Under work for hire, the artists who created these characters don’t receive a penny.
Steve Bissette and James Sturm’s response to this unfair practice, in particular to how comics legend Jack Kirby was treated, is to stop rewarding the corporations that do this by boycotting their products.
The take away from all this as a freelancer? Know your rights and know your options. If you want to work in this profession you have to learn the business side of the industry so as not to be taken advantage of.
GET INFORMED and KNOW WHAT YOU’RE SIGNING.
For more info – including contracts, self-publishing and other resources – you can check out my previous post: The Business of Cartooning.